Founder and co-founder of Aksiku.Lab visited CityNet on the 30th of November to discuss about participatory design in the making of sustainable city.
The founder of Aksiku.Lab, Ms. Teti Armiati Argo is a senior lecturer of Institute Bandung Technology. The co-founder, Ms. Dewi Shinta W.D. Soebari Putri is a director of Aksiku.Lab and Bandung Creative City Forum. Both of them are the main coordinators of the two most recent CityNet Indonesia National Chapter projects in Bandung and Surabaya, focusing on the youth engagement in participatory development planning.
CityNet has implemented a participatory design of public space in selected member cities with the use of mobile technology to support the principle of Habitat III which was adopted to guide the global urban development especially with the commitment to public spaces. The method is based on the National Chapter Indonesia project encouraging the youth as one of the most important element in the society that was successfully implemented in 2016.
Aksiku.bdg, a platform that was utilized for the implementation of project in Indonesia National Chapter, is designed for neighborhood data mapping and design thinking workshop for youth. It encourages the capacity of youth participation in urban development planning in order to promote conservation of environmental resources and proactive uses of public open spaces. Aksiku.bdg acts as a bridging mechanism that allows youth to be an active actor towards urban policy makers to enrich place-rooted economic engines such as urban public services. It enables not only to engage youth participation, but also to stimulate knowledge collaboration with the local stakeholders for urban growth.
During the meeting, Ms. Argo and Ms. Putri delivered about value proposition, expected outcome, components of the Aksiku projects. The preparation stage that takes two months and two months of design thinking process were also explained in detail as well as examples of implementation, challenges they face, and vision.
Aksiku project starts from an app designed for high school students. It specifically targets high school students since they lack of these activities in their school but they have enough capacity to create the outcome with critical thinking. With four actors in the game to solve environmental problems, the students get to upload the picture of surrounding environmental problems.
The project is based on a design thinking process; (1) gameplay with data collection, (2) defining and ideating workshop which allows students to consider alternative points of view and brainstorm solutions, (3) prototyping workshop which is made in any form from 2D to 3D, (4) testing prototype and collaboration with local stakeholders.